As you make your way through the game, you'll be able to unlock all 45 characters plus aditional venues, girls, and concept art. The game features 12 Def Jam artists including Redman, Method Man, Ludacris, DMX, N.O.R.E., and Scarface. The result is Def Jam Vendetta, a curious concoction that just might have the goods to attract hardcore and mainstream gamers alike. Up to four players can compete in Single, Tag-Team, Handicap, or Battle Royale matches.ĮA combines the game-making prowess of Aki and the boisterous characters from hip-hop's Def Jam Records. A total of ten different venues are available, and one of the featured modes offers a storyline complete with soap opera-style drama to go along with the suplexes and body slams. Developed by AKI Corporation, whose previous experience in the genre includes titles WWF No Mercy and WCW/NWO Revenge, Def Jam Vendetta offers an estimated 1,500 animations for each of the 45 included characters. The unlikely combination of Def Jam recording artists and underground wrestling is the subject of this Electronic Arts release, which features the 3D likenesses of such musicians as Ludacris, Redman, DMX, Scarface, Ghostface Killa, Method Man, and more as playable characters.
There is also a minigame "Tekken Ball", similar to beach volleyball, where one has to hit the ball with a powerful attack to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.
This was continued in Tekken 4 and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. Bosconovitch would be a playable character (granted that you defeat him first). If the player succeeds in beating the minigame four times, Dr. Tekken 3 was the first Tekken to feature a beat 'em up minigame called "Tekken Force", which pitted the player in various stages against enemies in a side-scrolling fashion. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly created combo throws. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay. Gamers can now fight with the style and flash of the superstar personalities. Innovative controls give better feedback to players so they feel like they're actually throwing the combat moves. The game's unique fighting gameplay controls introduce a new way for gamers to fight as they assume the role of top celebrity characters such as Ludacris, T.I. Music affects how players fight in each venue and environmental interactions and hazards become a key strategy to staying alive. Incorporating hip-hop culture into every aspect of the game, DEF JAM: ICON delivers the intensity of a no-holds-barred street fight but with style and rhythm. EA Chicago delivers star-stunning action and bone breaking beats as players live out the life of a hip hop mogul, going from rags to riches. Music is the cornerstone of hip-hop culture so EA wanted to incorporate music and rhythm into the actual gameplay mechanics. Infusing hip-hop music, culture and lifestyle into the gameplay, EA Chicago and Def Jam Interactive push the boundaries of game development bringing unique and innovative content to the next generation of gaming.